Marco Catena from Miscreated join us to talk about the game on this week’s episode of Infection – The SURVIVAL PODCAST

Nick and Brian have the chance to sit down with Marco Catena who is the lead level designer for the early access game Miscreated. You can follow him on Twitter @miscreatedmarco

  1. How did you get into the business. Did you start out doing level design or start in another area?
  2. How long have you worked for Entrada?
  3. Will you be participating in the upcoming title?
  4. Is this your full time job?
  5. Do you have any inside info on some cool things coming up with Miscreated?
  6. Have you worked with any other engines other than Cryengine?
  7. Do you do work for other studios as well?
  8. Where do you see Miscreated going?
  9. Any word on updates to the base building system?
  10. Has there been further consideration of moving to Lumberyard?
  11. How has the process changed over time with planning, designing, and implementing content in Miscreated?
  12. Has the team had to struggle with the engine at all to implement things like the sewer tunnels?
  13. If someone played Miscreated at some point and didn’t like it, what can you say to them?